To start things off, this is a player-focused book. So all you DMs reading, this book is primarily for your players. However, there are some tidbits for you as well. Let's first take a look at what this book offers for D&D players.
For Players
As much as we love creating new characters, most of us feel the need for more flexibility in the moulding of them, especially when we are crafting story-driven PCs.
This book addresses those concerns by giving us more character options in customising ability scores across different races. It even goes a little further to establish some legit ruling around changing up what skills your character may be proficient at.
Its suggestions on sub-class changes are also a welcome addition to our player toolkit, especially when the story narrative takes dramatic turns. The bulk of the book contains all of your player sub-class expansions. Adding 2-3 new options to the sub-classes breathes new life on both the flavouring of your character and some interesting new mechanics that will undoubtedly help you in-game.
Lastly, there are 15 new feats, a bunch of new spells and 40-ish new magical items to bug your DM for.
All in all, Tasha's Cauldron of Everything complements the already immense options The Players Handbook and Xanathar's Guide to Everything provide.
But beware - newer players, you may get confused and drowned by the bulk of choices provided by all 3 books at once. Please make sure to get the OK from your DM before adopting anything from this book.
For established and experienced players, we are certain you will appreciate this timely addition to the D&D 5th Edition family of supplements.
For DMs
The amount of stuff you get here is thin, to say the least. However, it does cover some essential areas the Dungeon Master's Guide failed to address:
1. Sidekick Companion rules have become more and more useful, as many DMs have come to know the wonderful gameplay that single-player and two-player adventures bring. The rules and level ups for the sidekicks are such a welcome.
2. These rules make it simple for DMs and those who want to play simpler characters.
3. Group Patron options and tables are also incredibly handy, especially for Homebrew DMs. The book outlines 8 different types, all with roll tables to help create more depth. It includes patron perks, some quest suggestions and contract types.
4. Lastly, puzzles. With 14 examples, they help DMs with concocting varied ways to present puzzles for your adventure. You can use them wholesale or get that inspiration you need to create one that your party doesn't solve in 6 seconds. (We speak from experience 😢).
In summary
Tasha's Cauldron of Everything indeed has a bit of everything.
It makes a great companion when creating characters, as well as a very helpful guide in some areas of DMing well.
It is not an essential book, but in our opinion, it is worth the price. Enquire more about Tasha's Cauldron of Everything here.
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